#ifndef MESH_H
#define MESH_H

#include <string>
using namespace std;

class RenderObject;

class Mesh
{
    protected:
        float *fvVertices;
        float *fvNormals;
        float *fvTexCoords;

        int nFaceCount;
    public:
        void PassToRenderObj(RenderObject *pRenderObject);

        void Load(string sFilePath);

        void LoadFromObj(string sFilePath);
};

#endif
